ABOUT ME:
Expert skilled 3D artist. My background as an artist started with comic-style hand drawings. My passion and self-learning quickly led to digital artwork, photoshop, and 3D modeling. As a gamer from a young age, I pursued to learn how 3D games were made. I became familiar with Maya, Z-brush, and game engines to pursue making an income from my passion for creating exciting artwork in 3D along with my desire to re-create as realistic as possible work with PBR texturing, shading and lighting. I also went to college to learn professional experience in 3D modeling, texturing, lighting, and animations. I have been fortunate enough to have achieved some professional experience in the gaming industry working with talents who share my passion and love for games and VR content.
Environment / Prop Artist - "Crowe: The Drowned Armory" by The Rogue Initiative - Los Angeles - https://www.therogueinitiative.com
Weapons Artist - "Range Day VR" by Invidious Studios - https://invidiousstudios.com
Character / Prop Artist - ESPN Sports - (Pre-Game Digital Staging) Full Sail University - https://www.fullsail.edu
Selected by ESPN Sports within Full Sail University FL to create 3D Hard Surface and Organic models for 3D printing and pre-event digital staging for ESPN Sports mockup pre-production staging show.
By Freelance, created 3D weapon models and PBR textures for the game "Range Day VR."
Created 3D Environments, props and PBR textures for the VR game "Crowe the Drowned Armory."