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Alex Threlkeld
Alex Threlkeld
3D Hard Surface / Organic Artist
Atlanta, United States

Summary

ABOUT ME:
Expert skilled 3D artist. My background as an artist started with comic-style hand drawings. My passion and self-learning quickly led to digital artwork, photoshop, and 3D modeling. As a gamer from a young age, I pursued to learn how 3D games were made. I became familiar with Maya, Z-brush, and game engines to pursue making an income from my passion for creating exciting artwork in 3D along with my desire to re-create as realistic as possible work with PBR texturing, shading and lighting. I also went to college to learn professional experience in 3D modeling, texturing, lighting, and animations. I have been fortunate enough to have achieved some professional experience in the gaming industry working with talents who share my passion and love for games and VR content.

Environment / Prop Artist - "Crowe: The Drowned Armory" by The Rogue Initiative - Los Angeles - https://www.therogueinitiative.com

Weapons Artist - "Range Day VR" by Invidious Studios - https://invidiousstudios.com

Character / Prop Artist - ESPN Sports - (Pre-Game Digital Staging) Full Sail University - https://www.fullsail.edu

Skills

2D AnimationMotion Graphics3D Animation3D Modeling3D Printing3D VisualizationEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingHigh-poly ModelingGraphic DesignWeapon ModelingVehicle ModelingPBR Texturing

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal
Quixel Suite
Quixel Suite
UVLayout
UVLayout
CrazyBump
CrazyBump
Tortoise SVN
Tortoise SVN

Experience

  • ESPN Sports at ESPN within Full Sail University FL
    Winter Park, United States of America
    June 2013 - December 2013

    Selected by ESPN Sports within Full Sail University FL to create 3D Hard Surface and Organic models for 3D printing and pre-event digital staging for ESPN Sports mockup pre-production staging show.

  • Range Day VR at Invidious Studios
    Atlanta, United States of America
    January 2017 - January 2018

    By Freelance, created 3D weapon models and PBR textures for the game "Range Day VR."

  • Contract Environment/Prop Artist at The Rogue Initiative
    Los Angeles, United States of America
    July 2016 - November 2016

    Created 3D Environments, props and PBR textures for the VR game "Crowe the Drowned Armory."